See Also
- Mesolimbic Pathway
- ~ define excellence
- games offering implicit learning
- self-determination theory
- ◊ slump
- vicarious mastery experience
Types ↓
Sources
- 📝 Motivational Processes Affecting Learning (1986)
- 📰 How We Use the Procrastination Equation
- 📝 The Role of Metacognition in Learning via Serious Games
- 📝 Supporting student self-regulated learning in problem-and project-based learning
Thoughts
- dp 'edge of comfort', variable reward, repetition chance 60% → all the same thing
- enhance Project Template with Second Brain project-starting recommendations
- if DP isn't fun, why do people do it for 10k hours﹖
- the case for shabby training facilities — it 'being rough' motivates people
- ~ SMART goals kill task pleasure and increase tunnel-vision
- ~ frame motivation as 'reasons to stop' and 'reasons to keep going'
- ~ go into focus by hiding vibe-killers
- ~ goal setting means that you spend your whole journey there being short of your goal
- ~ penalties are discouraging even if meaningless
- ~ you can push through low motivation, but only for a while
- ~ craftsmanship is rewarding once finished, but not necessarily doing the creation
- ~ idols trigger motivation for learning